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import std.stdio;
struct Position {
int x=0;
int y=0;
}
//want to iterate struct World members for code generation/binding
struct World {
float position;
bool active;
mixin BuildStuff;
}
void main() {
World w;
}
mixin template BuildStuff() {
static foreach(elem; __traits(allMembers, typeof(this))) {
//pragma(msg, elem);
}
}